mailto:kristjan@zadziuk.co.uk


As Word Doc.


home
-
resume - portfolio - contact - links


Age: 31
Nationality: Born in Liverpool, England: BRITISH
Objective: To bring life to whatever character I'm working with, to be professional and I would like to keep pushing the level of my acting and physical performance to bring the best out of my work...
Skills:
  • Specialize in character animation, with an emphasis on Combat Animation.
  • Rigging for animation.
  • Over 8 years experience in the games industry.
  • Creative, imaginative and ethusiastic approach to animated scenes.
  • Understands the tight deadlines that come hand-in-hand with the games industry.
  • Gameplay animation specialist
  • Experienced in the editing, directing and adapting of Motion Capture data.
Work Experience:

Bizarre Creations - Liverpool, England
September 2008 - Present

Senior Animator - "Undisclosed Project"

  • Working closely with the Lead Animator and other team members to establish the animation style of the project.
  • Working closely with Programmers and Designers to create fun and visually interesting gameplay mechanics.
  • Working with the Animation Programmers developing and creating powerful animation tools to help the animators create visually stunning animation. Whilst helping to smooth the pipeline of animation from concept to playable.
  • Organising and working with Motion Capture data and actors.

Pivotal Games - Bath, England
August 2007- September 2008

Lead Animator - "Undisclosed Project/s "

  • Overseeing, directing, scheduling, reviewing and asigning the animation teams tasks.
  • Creating and leading the visual style of in-game animations.
  • Working closely with Programmers and Designers to create fun and visually interesting gameplay mechanics.
  • Creating storyboards for other animators to follow, during in-game cinematics.
  • Directing the animation department and providing valuable communication between all other departments in the Studio.
  • Working with the Animation Programmers overseeing the creation of powerful animation tools to help the animators create visually stunning animation.
  • Directing, organising and working with Motion Capture data and actors.

Ubisoft Montreal - Montreal, Quebec. Canada
April 2005 - August 2007

Senior Animator/Lead Combat Animator - "Assassin's Creed" (Ubisoft)

  • Animating realistic combat moves, whilst retaining the flow of the gameplay.
  • Creating and developing inovative new "Next Gen" combat systems.
  • Keeping animation momentum with the core gameplay mechanics, so all systems flow seemlessly together.
  • Editing, acting in and working with Motion Capture data from internal Motion Capture Studio.
  • Interacting directly with all other teams i.e. Effects, Sound, AI, Design and Programming to ensure that we achieve the vision of the creative director.

Hothouse Creations - Bristol, England
October 2000 - April 2005

Lead Animator - "Crimelife: Gang Wars" (Konami)

  • Overseeing, directing, scheduling, reviewing and asigning the animation teams tasks.
  • Creating and leading the visual style of in-game animations.
  • Helped develop the games combat system along with designers and programmers.
  • Creating storyboards for other animators to follow, during in-game cinematics.

Lead Animator - "Pop Idol/American Idol" (Codemasters)

  • Co-ordinated a team of 12 animators at it's peak, in sycronising singing and dancing movements with professionall produced audio tracks.
  • Was an integral part of the motion capture team, when producing several technical demos for Pitch.
  • Animating characters in various studio enviroments.

Animator - "Casino Inc/Casino Inc: The Management" (Konami)

  • Animating many different in-game characters interacting with objects as well as each other.
  • Storyboarded and animated multiple FMV scenes.
  • Devised, animated and composited the main introduction sequence for the game.

Artist - "Who Wants To Be A Millionaire" (Eidos)

  • Was the liason with motion capture studios whilst producing a technical demo for publisher.
  • Recreated photo realistic television sets for 14 different territories.
  • Designed and implemented all aspects of the 2nd edition interface.

Travellers Tales - Knutsford/Southport, England "Various internships"
February - Novemeber 1995/November 1998

Intern/Animator - "Various"

  • Shadowing head artists and animators learning the ropes and generally cutting my teeth in the industry.

 

Education: University of Wales, Newport
BA(Hons) Animation
Software Experience:

. 3D Studio MAX
. Character Studio
. Adobe After Effects
. Adobe Photoshop
. Adobe Premiere
. Soundforge
. Magpie Pro
. Meta Motion: Famous 3D proFACE
. Dreamweaver MX (Intermediate)
. Hansoft Scheduling
. Perforce Asset Management

 

References: Available upon request
home - resume - portfolio - contact - links